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Category: Python

Python Books

The Definitive Guide to Masonite: Building Web Applications with Python

English | PDF,EPUB | 2020 | 215 Pages | ISBN : 1484256018 | 4.6 MB
Build fast and effective applications using Masonite, a Python-based framework. This book covers creating an ecommerce application, but it’s certainly not the only kind of application you could build. By working on this kind of project, you’ll cover the broad range of topics and requirements you’re likely to find as you establish your own web empire.
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Data Science from Scratch with Python: A Step By Step Guide for Beginner’s and Faster Way To Learn Python In 7 Days

English | 2019 | ASIN: B07XLC99Q4 | 182 Pages | PDF/AZW3 | 9.75 MB
Data Science is present in our lives: newspapers talk about viral news, companies look for data scientists, businesses offer us personalized offers based on our customs and we grease the system by offering free personal information from our social networks, Internet searches and even from smart devices to control our daily physical activity.
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Python Programming Advanced: The Guide for Data Analysis and Data Science

 

English | 2019 | ASIN: B07Z6KBV1W | 161 Pages | PDF/AZW3 | 2.97 MB
Python is a dynamic programming language that, due to its simple but efficient nature, is used in a wide range of domains. While writing Python code is easy, it is challenging to make it readable, reusable and easy to maintain. This third edition on Expert Python Programming will help you overcome this challenge, complete with best practices, necessary and useful tools and standards applied by experienced Python developers.
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Intermediate Python (True PDF)

English | True PDF | 2016 | 174 Pages | ISBN : N/A | 9.33 MB

This book provides a reader with a holistic and in-depth knowledge of the Python language. It explains how methods and functions are related, how sequences can be created elegantly, the tools for functional programming, how user defined objects can be no different from Python objects and how one can control almost everything from import…

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Hands-on Scikit-Learn for Machine Learning Applications: Data Science Fundamentals with Python

Hands-on Scikit-Learn for Machine Learning Applications: Data Science Fundamentals with Python by David Paper
English | PDF,EPUB | 247 Pages | ISBN : 1484253728 | 5.67 MB

Aspiring data science professionals can learn the Scikit-Learn library along with the fundamentals of machine learning with this book. The book combines the Anaconda Python distribution with the popular Scikit-Learn library to demonstrate a wide range of supervised and unsupervised machine learning algorithms. Care is taken to walk you through the principles of machine learning through clear examples written in Python that you can try out and experiment with at home on your own machine.

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Hands-On One-shot Learning with Python

Hands-On One-shot Learning with Python: A practical guide to implementing fast and accurate deep learning models with fewer training samples

A practical guide to implementing fast and accurate deep learning models

2020 | ISBN: 978-1838825461 | English | 207 pages | True (PDF, EPUB, MOBI) + Code | 17.5 MB

Get to grips with building powerful deep learning models using scikit-learn and Keras

Key Features

  • Learn how you can speed up the deep learning process with one-shot learning
  • Use the power of Python and Keras to build state-of-the-art one-shot learning models
  • Explore one-shot learning architectures such as Siamese networks and memory-augmented networks
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Beginning Game Programming with Pygame Zero: Coding Interactive Games on Raspberry Pi Using Python

Beginning Game Programming with Pygame Zero: Coding Interactive Games on Raspberry Pi Using Python by Stewart Watkiss
English | PDF | 2020 | 358 Pages | ISBN : 1484256492 | 4.35 MB

Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you’re more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics.

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